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The Miniatures War College
Advenio paratus. Egressus melior paratus.
D&D Miniatures strategy and analysis.

March 1, 2005

Scenario: Kill the Dragon!

With a title like that how can you resist the urdge to put on a Viking helmet and sing (in your best Elmer Fudd) "Kill The Dragon" to the tune of "Ride of the Valkyres?"

Kill the Dragon

Number of Players:

Warbands: Each warband must include at least one figure with the type of 'Dragon.' If there are multiple dragons in your warband you must select one as the 'Designated Dragon' (herafter simply refered to as the Dragon). All other rules as normal.

Terrain Setup: A 22 x 8 square 'Dragon Zone' exists along the ends of the short end of the map, the 22 x 18 area in the middle is the 'Neutral Zone'. You may not place tiles anywhere in your opponent's Dragon Zone, but you may place tiles in the Neutral Zone, your Dragon Zone, and you may place tiles that go into both. You may place your assembly tile on either end of the Dragon Zone, without respect to wherever your opponent has placed theirs.

Victory: The first player to kill their opponent's dragon wins. If neither player kills a dragon and time expires, both players lose.

Special Rules:
  • Limited Movement of the Dragon - The dragon cannot leave it's own Dragon Zone for any reason. This includes movement, slide, push, pull, pushback, tranposition, dimension door, or any other such reason. Any attempt that an opponent has to cause the Dragon to leave it's own Dragon Zone fails if there are no legal alternatives. The Dragon may choose creatures in the Neutral Zone (or even the opposing Dragon Zone) as valid targets of any attacks, spells, special abilities, etc. assuming all other rules allow it to be selected (nearest target, etc.)
  • Respawn - Creatures that are not the Dragon respawn after they are removed from the board for any reason (elimination, destruction, etc.). This only applies to creatures in the initial warband. Minions only re-spawn with an appropriate master (and only if one is available from the initial warband), and summons/created creatures do not re-spawn. Creatures with a "Requires [creature]" choose their attached miniature when they re-spawn, and a valid miniature must be on the board when they respawn. The round after a creature is removed it can enter the map with any exit square of an assembly tile being it's first square of movement. The creature is completely new and has no lingering effects (such as poison or enfeeblement) and all of it's limited use abilities are all available again.
Play Notes: This presents an interesting design challenge balancing attack and defense at the same time. Do you attempt to kill the opponent quicker then they can you, or do you invest in the defence hoping that you can delay your death until after your opponent's Dragon falls? Investing too much in the Dragon may not be too wise, because if neither dragon falls, you both lose! (Take that you Silver Staller!)


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