Multiple Single Banning s
Ok, enough fun with the editing marks. Just had to give a jab to the web team that posted the wrong rules too early. No, Inspiring Marshal was never listed as banned, but the frostburn tiles were for a number of hours. But I do think one day the marshal will be banned, just not today. Why? Because of what I read between the lines in the banning policy. When a figure looks destined to be banned they as a question: can it wait a year? I am sure that if a really bad mini or combo turns up it will be banned, but that doesn't look to have happened yet. What we have are the constraining but manageable combos, and to open up the field those will be removed after a season.
This is why I think one day the marshal will be banned. The marshal wasn't that useful until Aberrations and the Frenzied Berserker showed up, so we haven't had a full season of the Inspired Frenzy (I like kiddoc name better, Smash 'n Grab). Come November, something will be done to change things if it continues to define the metagame the way it currently does. And with thinks like the Centaur Hero and Goliath Barbarian, getting rid of a melee figure won't change things, the Mover and Shaker will have to go.
Now for the Drider. I think this is good for the game, even though I bought one and held back trading a sealed Drider for better bait and have in effect lost because of this. The problem is the Drider give thins to CE that it shouldn't have, and with that synergy with what CE is meant for it makes the figure just too good. Just look at last year's championship eliminations rounds, there were more Driders than competitors! Even though people are saying that the drider is out of vogue and that it's metaed out I disagree. We have yet to see neo-trifecta builds that include things such as Zombie White Dragons and Ettins to any degree. They would have started showing up and been going far.
But what makes the drider so bad? Just the transposition? No, it's also the 3 lightning bolts. To get a better picture I figured out which factions had Area of Effect Damage spells, and who could do them at range. All factions have them, but most get them only from figures with the dragon type or subtype. Most of the others are in LE and to a lesser extent CG. The drider's lightning bolts are a significant stand out for CE, especially at 30 points for the figure. Trickery and auto-damage from spells are supposed to be LE's forte, and now they are again. There are some exceptions for CE, but either the damage was 5-10 or they were alignment restricted, or the piece didn't get much play, or all three. In other words those pieces are not central considerations for the faction, now that the drider is gone. CE is now an offense at the cost of defense faction with targeted buffs and pinpoint effects. It's all Mano-a-Mini.